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Essentials of Mechatronics by John Billingsley -Mechanical Books

Essentials of Mechatronics by John BillingsleyName of the Book           : Essentials of Mechatronics by John Billingsley

Name of the Author(s) : John Billingsley

Name of the Publisher : Wiley

Book Format                    : PDF

Language                            : English

Essentials of Mechatronics by John Billingsley Download. This is one of the important book for Mechanical Engineering Students. The author John Billingsley, Cearly explained about this book by Using the simple Language. This book is also useful to students who were prepared for competitive exams.

here are hundreds of choices involved in all but the simplest of mechatronic design tasks. Using this publication as a reference, electrical, mechanical, and computer designers and engineers can find the most efficient, cost-effective methods to transform their goals into successful commercial products. With its use of laboratory experiments, this publication is also recommended as a graduate-level textbook.

Table of Contents of Essentials of Mechatronics

Preface.Acknowledgments.

1. Introduction.

1.1 A personal view.

1.2 What is and is not mechatronics.

2. The bare essentials.

2.1 Actuators.

2.2 Sensors.

2.3 Sensors for vision.

2.4 The computer.

2.5 Interface electronics for output.

2.6 Interface electronics for input.

2.7 Pragmatic control.

2.8 Robotics and kinematics.

3. Gaining Experience.

3.1 Getting to grips with QBasic.

3.2 The simplest mobile robot.

3.3 Ball and beam.

3.4 ‘Professional’ position control.

3.5 An inverted pendulum.

4. Introduction to the Next Level.

4.1 The www.EssMech.com web site.

5. Electronic Design.

5.1 The rudiments of circuit theory.

5.2 The operational amplifier.

5.3 Filters for sensors.

5.4 Logic and latches.

6. Essential Control Theory.

6.1 State variables.

6.2 Simulation.

6.3 Solving the first-order equation.

6.4 Second order problems.

6.5 Modeling position control.

6.6 Matrix state equations.

6.7 Analogue simulation.

6.8 More formal computer simulation.

7. Vectors, Matrices and Tensors.

7.1 Meet the matrix.

7.2 More on vectors.

7.3 Matrix multiplication.

7.4 Transposition of matrices.

7.5 The unit matrix.

7.6 Coordinate transformations.

7.7 Matrices, notation and computing.

7.8 Eigenvectors.

8. Mathematics for Control.

8.1 Differential equations.

8.2 The Laplace transform.

8.3 Difference equations.

8.4 The z-transform.

8.5 Correlation and convolution.

9. Robotics, Dynamics and Kinematics.

9.1 Gears, motors and mechanisms.

9.2 Three dimensional motion.

9.2 Kinematic Chains.

9.3 Robot dynamics.

9.4 Simulating a robot.

10. Further Control Theory.

10.1 Control topology and non-linear systems.

10.2 Phase-plane methods.

10.3 Optimisation.

11. Computer Implementation.

11.1 Essentials of computing.

11.2 Software implications.

11.3 Embedded processors.

12. Machine Vision.

12.1 Vision sensors.

12.2 Acquiring an image.

12.3 Analyzing an image.

13. Case Studies.

13.1 Robocow – a mobile robot for training horses.

13.2 Vision guidance for tractors.

13.3 A shape recognition example.

14. The Human Element.

14.1 The user interface.

14.2 If all else fails, read the instructions.

14.3 It just takes imagination.

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